top of page

STEAMPUNK INTERIOR

With this interior, my focus was to create a painterly final product with bold lighting. To maintain a consistent look, all models and textures were made completely from scratch.

modeled in Maya, textured in Substance Painter, posters drawn in Procreate, rendered in Arnold, color graded in DaVinci Resolve

Responsible for all except concept (concept by StarCG on Artstation).

2still1_5.1.1.jpg
2still4_5.34.1.jpg

Throughout the process, I constantly did rough paintovers of my renders to plan lighting and problem solve issues. 

anim249paintovers.jpg

While the original concept had an eerie tone, I shifted mine to have a more wistful final look to contrast the eclectic state of the room.

conceptvsfinal.jpg
bottom of page